Sometimes it nails the humor, though, like the agents guessing how long the corpse has been in the water based on how pixellated it is. Then there’s the game’s near obsession with breaking the fourth wall, constantly referencing various other adventure games to the point where it almost becomes annoying. The sparkling dialog of the Monkey Island games is never matched. There’s even the Pigeon Brothers, a pair of sisters who handle plumbing and the supernatural while dressed as giant pigeons and constantly chattering about the signals. The sheriff is the most obvious example the same man appears to be the town’s sheriff, coroner and hotel manager, yet he swears he isn’t the same person, affecting little speech quirks in an attempt to hide the fact. It’s a strange tale, part zany Monkey Island humor and part X-files/Twin Peaks, albeit never as funny as Monkey Island nor ever truly capturing the atmosphere of X-files or Twin Peaks. They all have their own goals that revolve around the strange factory and therefore will have to work together. Other playable characters quickly become involved too, from the incredibly beeping rude Ransome the Clown to Franklin the ghost and Delores, the young game developer who wants to land a job at Mucus Flem Games, a loving jab at Lucas Arts. The murder, though, is mostly forgotten about in the game’s overarching plot that revolves around the strange town of Thimbleweed Park and the mysterious abandoned Pillow Factory. Rey is the grilled female veteran who answers most questions with a hefty dark of monotone sarcasm, while Reyes is the rookie, much more optimistic and willing to have a conversation. The game opens with two agents arriving in Thimbleweed Park to investigate a murder. It might be a 2017 title but Thimbleweed Park could easily be mistaken for something from the 90s. Only it’s constant references and a few little tweaks oust it as something published in 2017.Ĭue a brand new point and click game from the warped minds of Ron Gilbert and Gary Winnick, the creators of Monkey Island, one of my favorite games of all time. Thimbleweed Park doesn’t so much aim for the nostalgia center of your brain as it does strap a rocket to its butt and proceed to blow straight through it, offering up a point and click experience so retro that it honestly could have come straight from the golden era of the genre. These days it’s hard to shake the feeling that videogames on Kickstarter are primarily fueled by tapping into people’s nostalgia, playing on their childhood memories and their desires for the good old days when you could really see the pixels.
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